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gamerzines.com
Zitat:
Gameplay will still be the mix of castle building and economy management as fans have seen befor, but rather than, utilising the tile build structure, now everything is fully realised in 3D, allowing complete engineering control, and with the ability to build walls, keeps, peasant housing, etc in any direction, forming any pattern possible.[...]
The original antagonist is back, despite many believing he was dead, and he's begun besieging and infiltrating castles at night, a big no-no during the middle ages.
[...]
Different times of day will feature during scenarios, but the team has just stopped short of implementing a fulkl day/night cycle, so they can implement the strategic implications of fading light much more accurately. Time of day indicates the ratio of fog of war - or darkness of doom as we much prefer to call it . which can only be penetrated by fire via a scout's torch or a lit hay bale.
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hookedgamers.com
Zitat:
The two men (Simon Bradburry, Eric Oulette) started off by saying "With Stronghold 2, we came to the conclusion that we're better at creating a game than building a game engine, so we found one somewhere else".[...]
Even at this early stage, these concepts showed just how well FireFly has listened to their fanbase and how far they are willing to go to make a great game.
[...]
What we saw was really not a game yet, but the concepts are solid and look to push this medieval series straight into the modern age.
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StrategyInformer.com
Zitat:
Stronghold 3's new engine, not only does it bring the franchise into the modern era of graphics technology in glorious fashion, but it gives the concepts behind the games, such as base-building and siege pathing, a greater degree of flexibility complexity.[...]
They've actually added a fully narrated military and economic campaign, which is a first, and they'll be re-using the darker, comic-book style they were going to use in Dungeon Hero.
[...]
Of course they'll be an online component as well, which will mainly revolve around 'Co-op', so several people can work together either to defend or attack a castle.
[...]
The new engine has been utilised so that troops can be properly shot off walls. The traps and tricks you can use are back... night time sieges are also present, which includes a more realistic Fog of War system that has you using fire to see where the enemy might be coming from.
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